500,000 BC
50,000 BC
5000 BC
2000 BC
0 AD
900 AD
1300 AD
1500 AD
1700 AD
1900 AD
2000 AD
World War I
World War II
2100 AD
Modern
Agriculture
Irrigation +15% Farming
Granaries store crops produced at farms and provide agricultural advancements.
Herbal Medicines +70% Citizen/Dog HPs & +3 Citizen Attack
Health
Hospitals heal land units within their area and perform medical research.
Hippocratic Oath +Hospital Rate and Range
Oil Lamp +1 Building LOS
Education
Pulley +50% Building HPs Philosophy +1 University Range
Navy
Docks produce both civilian and military vessels. Naval Yards produce modern classes of warships. Both facilities can repair naval vessels.
Quarantine +Hospital Rate and Range
Bulls-Eye Lantern +1 Building LOS Law School +1 University Range
Fishing Boat – Bronze Transport – Bronze Frigate – Bronze Battleship – Bronze Galley – Bronze
Transport – Copper Frigate – Copper Battleship – Copper Galley – Copper
Frigate – Byzantine Battleship – Byzantine Galley – Byzantine
Pasterurization +20% Citizen/Dog HPs & +3 Citizen Attack Orthopedics +1 Citizen Speed Chemical Drugs +5 Pop Cap Strengthened Concrete +33% Building HPs Scientific Method +1 University Range
DNA Research +30% Citizen/Dog HPs & +3 Citizen Attack Vitamins +1 Citizen Speed
Anesthesia +Hospital Rate and Range
Frigate – Renaissance Battleship – Renaissance Galleon – Renaissance
Fishing Boat – Imperial Transport – Imperial Frigate – Imperial Battleship – Imperial Galleon – Imperial Gunboat Cruiser
Religion
Temple
Shamanism +1 Prophet Range
Mysticism +60% Prophet HPs Sandals +1 Prophet Speed
Ancestor Worship +1 Temple Range
Priest*
Ceremonial Burial +100% Priest HPs
Oracle +1 Prophet Speed
Sargon of Akkad Gilgamesh
Alexander the Great Hannibal
Fine-Edged Tools +15% Hunting/Foraging Hand Axe +15% Wood Gathering
Capitol
Tarot +1 Prophet Speed Astrology +1 Prophet Range
Gas Lamp +1 Building LOS
Crusades +1 Temple Range Indulgences +1 Priest Speed Inquisition +50% Priest HPs
Printing Press Priests Can Convert Priests
Reformation +1 Priest Range Missionaries Priests Can Convert Buildings
Charlemagne Julius Caesar
William the Conqueror Richard the Lionheart
Isabella Henry V
Elizabeth I Oliver Cromwell
Civil Liberties +1 University Range
Digital Library +1 University Range
Scuba Repairs +80% Dock/Naval Yard Repair Rate
Fishing Boat – Trawler Transport – Atomic Good Hope Dreadnought
Frigate – Royal Battleship – Royal Galleon – Royal
Land Conservation +15% Hunting/Foraging Forestry +15% Wood Gathering
Hafted Tools +15% Stone Gathering
Dardo Cruiser
Sagittarian Cruiser Nautilus Submarine Trident Submarine Sea King Helicopter
Upgrade
Upgrade Copper Age Towers
Settlement
Club Man
Metal Casting +15% Gold Gathering Hardened Chisel +15% Iron Gathering Upgrade Bronze Age Walls/Towers
Amalgamation +15% Gold Gathering Shaft Mining +15% Iron Gathering Upgrade Medieval Walls/Towers
Short Sword Phalanx
Long Sword Pike Man
Mace Man Spear Man
Infantry
Radio Services +1 Priest Speed
Televangelism +1 Priest Range
Religious Resurgence +20% Priest HPs
Virtual Services +1 Priest Speed
Mind Control +20% Priest Recharge Rate
Otto von Bismarck Napoleon Hot Air Ballon
De Verran Richthofen Observation Ballon
Rommel Shackelford
RW Bresden St. Albans
Septimus Molotov
Ryan Cyborg Molotov
Arquebus
Slinger
Simple Bowman Javelin Thrower Chariot Archer Elephant Archer
Archery Range
Horseman
Cavalry
Composite Bow Pilum
Musketeer Halberdier Sharpshooter Hand Cannoneer Elite Guard
Grenadier
Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun
Upgrade Laser Walls/Towers
Marine Bazooka Heavy Mortar Flame Thrower
Stone Thrower Siege Tower Catapult Ram
artillery pieces.
Medic – Atomic
Medic – Digital
Cuirassier
Imperial Cuirassier
Carabineer
Dragoon
Knight
Siege Factory
Ballista Heavy Siege Tower Trebuchet Heavy Ram
Culverin Cannon Basilisk Cannon
Bronze Cannon Serpentine Cannon
57mm AT Gun Howitzer Cannon Artillery
Bombard
Sopwith Fighter Fokker Fighter/Bomber Gotha Bomber
Aircraft
Airports produce fighters, bombers, and helicopters. They also repair, refuel, and rearm these aircraft.
120mm AT Gun
Spitfire P-51 ME 109 ME 262 HE 111 B-17 B-29 (Nuclear) Typhoon (AT)
Airport
Tanks
Mark V (HE) A7V (AP) Flak Halftrack (AA)
Tank Factories produce tanks and armored anti-aircraft guns.
Stinger Soldier
War Elephant
Stable
Siege & Artillery
Cyber Factories produce Combat Cybers. Cyber Labs build specialized units, called Ultra-Cybers.
Guardian
Long Bow
Persian Cavalry
Siege Factories produce siege weapons, cannon, and other
Mechanized Units
Sentinel
Crossbow
Bronze Cavalry
To advance from one Epoch to the next a player must build 2 buildings and then expend a quantity of resources.
Atom Manipulation +15% Gold Gathering Core Mining +15% Iron Gathering
Cavalry Archer
Cataphract
Stables produce mounted units (except mounted archers).
Self-Sufficiency +15% Hunting/Foraging
Upgrade Concrete Walls/Towers
Medic – Imperial
Environmental Law +15% Hunting/Foraging Mechanized Logging +15% Wood Gathering
Hydraulic Mining +15% Gold Gathering Basic Oxygen Furnace +15% Iron Gathering
Partisan
Missile Weapons
Nexus Carrier Avenger
Hammer Drilling Rigs +15% Stone Gathering
Barracks
Archery Ranges produce archers and other ranged units.
F-14
Religious Tolerance +25% Priest HPs
Upgrade Imperial Age Walls/Towers
Barbarian Viking
Sampson
Enterprise Carrier Corsair
Steam Engine +15% Gold Gathering Mining Explosives +15% Iron Gathering
Rock Thrower
Hammerhead Sub Triton Submarine Sea King II Helicopter
Naval Yard
Windlass +15% Stone Gathering
Upgrade
Fishing Boat – Digital Gargantua Transport Juggernaut Leviathan
Warrington Bismarck
Sunday School +1 Temple Range
Falconry +15% Hunting/Foraging Iron Saw +15% Wood Gathering
Town Center
Anti-Aging Pill +5 Pop Cap
Building Codes +25% Building HPs
Occultism +25% Prophet HPs
Excommunication +1 Priest Range
Monotheism +1 Temple Range Mythology +1 Priest Speed Polytheism +1 Priest Range
Citizens* Canine Scout*
Economics & Government
Sainthood +1 Prophet Range Prophecy +40% Prophet HPs
Cybernetics +1 Citizen Speed
Vaccinations +5 Pop Cap
Dry Dock +150% Dock Repair Rate
Frigate – Middle Battleship – Middle Galley – Middle
Genetic Engineering +20% Citizen/Dog HPs & +3 Citizen Attack MRI +Hospital Rate and Range
Dock
Temples produce Priests and Prophets, protect against
Barracks produce foot soldiers. Melee weapons give way to firearms beginning in the Renaissance.
Hydroponics +15% Farming
Pesticides +15% Farming
U-Boat
Prophet*
Settlements are resource drop-off points that can be upgraded into Town Centers. Town Centers produce Citizens and Heroes, and can be upgraded into Capitols. Town Centers and Capitols can also research new technoloies.
Human Anatomy +30% Citizen/Dog HPs & +2 Citizen Attack
Commercial Law -50% Tribute Cost Cofferdam +100% Dock Repair Rate
University
Fishing Raft Transport Raft War Raft
Comparative Anatomy +42% Citizen/Dog HPs & +2 Citizen Attack Pharmacy +1 Citizen Speed Sanitation +5 Pop Cap
Hospital
Universities protect units in their area from conversion and perform academic research.
Calamities, and provide religious advancements.
Enclosure +15% Farming
Wheeled Plow +15% Farming
Granary
Building
Technology
Unit
Sherman (HE) Panzer (AP)
F-15 F-117 B-2 B-52 A-10 (AT) Sea King Helicopter Helicopter Transport Helicopter AT Helicopter Gunship M1 (HE) Leopard (AP)
Hercules AT Gun
Jackal Talon B-111 Wyvern Titan
Nebula Phoenix
Sea King II Pegasus Transport Spectre AT Reaper Gunship Gladiator
Centurion
Skywatcher (AA)
Tank Factory
Ares Pandora Hyperion Minotaur
Upgrade
Buildings, Units, and Technologies are shown in the first Epoch in which they are available. Units with an asterisk(*) are available in every Epoch. (Percentages shown are approximate values.)
Thor AT Gun Paladin Cannon Colossus Artillery
Cyber Factory
Apollo Furies Tempest Cyber Lab
Ares II Pandora II Hyperion II Minotaur II Zeus
Hades Poseidon
One shot – one kill vs. Infantry (without improved armor) Good Speed; Pop Count=2
I I II II III IV IV V V VI VI
Shock Shock Pierce SW Shock Shock Pierce Shock Shock Shock Pierce
C os t
Club Man Rock Thrower Spear Man Sampson Mace Man Short Sword Phalanx Barbarian Viking Long Sword Pike Man
W ea po n
Unit Name
Ep oc h
Infantry (Epochs I-VI)
Food, Iron Food, Gold Food, Iron Gold, Wood Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron
ck ta At 8 5 15 60 13 15 24 16 10 29 40
ts in Po it Special H 135 75 85 105 150 215 155 250 160 400 240
VII VIII VIII VIII VIII VIII IX IX IX X X X X X XI XI XI XI XII XII XIII XIII XIV
Gun Gun Pierce Gun FW Gun Gun Gun Gun AT Gun FW Gun Gun AT SW AA FW Laser Laser
C os t
Arquebus Musketeer Halberdier Sharpshooter Hand Cannoneer Medic - Imperial Elite Guard Grenadier Partisan Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic - Atomic Marine Bazooka Flame Thrower Stinger Soldier Heavy Mortar Sentinel Medic - Digital Guardian
W ea po n
Unit Name
Ep oc h
Infantry (Epochs VII-XIV)
Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Gold Food, Iron
ck ta At 44 44 40 50 65 0 35 44 20 44 16 60 90 16 0 52 20 25 55 120 62 0 74
it H 270 325 350 315 350 360 350 390 325 370 525 405 375 400 425 470 625 430 265 425 600 500 800
Shock Pierce Shock Shock Pierce Pierce Shock Gun Gun Shock
C os t
III IV IV V V VI VII VII IX IX
W ea po n
Ep oc h
Horseman Bronze Cavalry War Elephant Cataphract Persian Cavalry Knight Cuirassier Carabineer Dragoon Imperial Cuirassier
Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold
ck ta At 17 23 23 24 18 38 40 55 65 60
it H 240 290 600 440 225 400 605 425 480 655
May walk through forests Stealthy; Good against ranged units
ts in Po Special
W ea po n
IV IV IV IV VI VI VI VI
FW SW SW FW SW SW
Path through forests; Can shoot air units Anti-Tank One shot – one kill vs. Infantry (without improved armor) Long range; Splash damage Anti-Infantry Heals units Anti-Tank Good against buildings Anti-Air Long range; Splash damage Heals units
ts in Po Special Pop Count=2 Pop Count=2 Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2
Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2
Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold,
Wood Wood Wood Wood Wood Wood Wood Wood
ck ta At 65 0 85 125 75 0 150 200
ts in Po it Special H 180 675 160 275 200 720 215 325
Good against massed units Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Good against massed units; Pop Count=2 Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings
W ea po n
Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Hercules AT Gun
VII VII VIII IX IX X X X XII XIII XIII XIII XIV
FW SW SW FW SW AT SW FW AT AT SW FW AT
C os t
Ep oc h
Siege & Artillery (Epochs VII-XIV)
Unit Name
Transports up to 14 units over water
Wonder Name
Can shoot aircraft
Tower of Babylon Temple of Zeus Library at Alexandria Pharos Lighthouse Coliseum Ishtar Gates
Transports up to 14 units over water
EPOCHS
Anti-Aircraft
I II III IV V VI VII
Power Name Revelation Sanctity Survey Guiding Light Spectacle Safe Guard
Po w er
Special Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus Citizens can harvest farms for food Collection point for farm crops Heals land units Modifies Morale around a Town Center or Capitol (adds 1 per house up to max.) Drop off for resources; Can be upgraded into a Town Center with Citizens Protection against Calamities Produce Citizens & Heroes; Morale bonus; Resource bonus; Can be upgraded into a Capitol with Citizens Protects against conversion Repairs all nearby ships Repairs all nearby ships Repairs, refuels, & rearms all aircraft
Calamity Name Earthquake Volcano Hurricane Plague Malaria Fire Storm
60% 75% 100% 100% 100% 75%
Garrisons land units; Garrisoned units do not count toward population Makes Combat Cybers Makes Ultra Cybers
Power Name
Upgrades at Town Center/Capitol Upgrades at Town Center/Capitol To build a gate: select a straight wall, click the Gate button, then click on the wall to place the gate Non-Mobile Anti-Aircraft Towers
Effect Priests convert with an area effect Players’ units self-heal automatically All enemy buildings are revealed Reveals water areas on the map and any units on them Raises the owner’s pop cap and lowers the pop cap of all enemy civilizations Increases the hit points of the owner’s walls and towers
Prehistoric Stone Age Copper Age Bronze Age Dark Age Middle Age Renaissance
VIII IX X XI XII XIII XIV
Diffraction Shield Repair Ion Pulse Self-Destruct Time Warp Teleport Nano Virus Refractive Cloak Assimilate Resonator Anti-Matter Storm
Apollo Apollo Apollo Furies Hades Hades Hades Poseidon Poseidon Tempest Tempest
Effect Reduces damage taken by shielded unit Repairs damaged Cybers Increases damage taken by target Cyber explodes and surrounding units take splash damage Causes target unit to disappear and reappear several minutes later Teleports Hades anywhere on the map, but Hades takes damage Infected Cybers eventually explode; the virus can spread Units surrounding the Poseidon are invisible to enemies except at close range Takes over enemy Cybers Causes affected units to take damage proportional to their attack strength A violent airborne storm damages nearby aircraft (player can control storm’s movement)
WEAPONS AA AP AT FW HE SW
Imperial Age Industrial Age Atomic - WWI Atomic - WWII Atomic - Modern Digital Age Nano Age
Effect Damages Buildings, Walls, and Towers Creates a volcanic eruption that shoots out molten rock Creates a storm over water that devastates ships (player can control storm’s movement) Infects target and slowly causes death; Can spread to nearby units Infects units in target area, who lose health; Not fatal Burns Buildings and Ships; Can spread to adjacent structures
N am e
Civil Navy Military
Ty pe
Citizens Wood Wood Wood, Stone Wood, Stone Wood Wood, Stone Citizens Wood, Stone Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Stone Stone Gold, Wood
Wonders
Defense
Transports up to 12 units over water
Cost
All III-XIV III-XIV III-XIV All All All All III-XIV II-XIV X-XIV X-XIV II-VI All III-XIV XIII-XIV XIII-XIV IV-XIV III-IX X-XIV All III-XIV III-XIV X-XIV
Anti-Air Armor Piercing Anti-Tank Field Weapon High Explosive Siege Weapon
AC B C F FB G NS S T
Aircraft Carrier Battleship Cruiser Frigate Fishing Boat Galley/Galleon Nuclear Sub Submarine (Attack) Transport
AB B F F/B H
Atomic Bomber Bomber Fighter (Air Superiority) Fighter/Bomber Helicopter
Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2
Nuclear Powered Sub - good against all land units and buildings; Low LOS Transports up to 14 units over water
NOTE: The dark red arrows indicate battle relationships. For example, Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow, and Arrow beat Pierce. Keep in mind, relationships are based on cost and not number of units.
Anti-Aircraft Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2 Nuclear Powered Sub - good against all land units and buildings; Low LOS
Unit Name A7V MkV Halftrack Panzer Sherman Leopard M1 Gladiator Skywatcher Centurion
X X X XI XI XII XII XIII XIII XIV
AP HE AA AP HE AP HE Laser AA Laser
Food, Food, Food, Food, Food, Food, Food, Food, Food, Food,
Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron
ck ta At 85 85 50 100 100 110 110 110 100 145
ts in Po it Special H 405 315 450 500 400 600 450 600 575 750
Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Anti-Aircraft Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Pop Count=2 Anti-Aircraft Pop Count=2
Shock (Sword)
Unit Name Fokker DR.1 Sopwith Gotha ME 109 ME 262 Spitfire P-51 HE 111 B-17 Typhoon B-29 Corsair F-117 F-15 B-2 B-52 A-10 F-14 Helicopter Transport Helicopter Gunship Helicopter AT Sea King Talon Jackal B-122 Wyvem Titan Avenger Pegasus Reaper Gunship Spectre AT Sea King II Phoenix Nebula
X X X XI XI XI XI XI XI XI XI XI XII XII XII XII XII XII XII XII XII XII XIII XIII XIII XIII XIII XIII XIII XIII XIII XIV XIV
F/B F B F/B F/B F F B B F/B AB F/B F/B F B AB F/B F/B H H H H F/B F B AB F/B H H H H F/B F
Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold,
Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron
ck ta At 18 17 100 22 26 23 26 120 135 11 2200 12 190 236 160 2800 14 105 0 25 75 400 227 285 200 3300 120 0 35 100 475 265 338
350 425 850 425 500 502 550 1100 1400 450 400 496 625 661 1700 500 575 610 550 450 850 315 740 796 2000 600 740 660 600 1100 450 860 941
Anti-Tank Atomic Bomber Aircraft Carrier-based Fighter/Bomber
Galley/Galleon
Arrow
Pierce (Spear)
ts in Po it H Special
Battleship
Gun Cavalry
Sword Cavalry
Frigate
Battleship Field Cannon
Atomic Bomber Anti-Tank Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 5 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport
Cruiser (Anti-Air) Halberdier (Pierce)
Gun Infantry
Attack Sub
Frigate
Atomic Bomber Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 10 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport
Infantry
Sea King Helicopter
Nuclear Sub
Cybers C os t
Ep oc h
Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram
Transports up to 10 units over water
Epoch
Capitol Farm Granary Hospital House Settlement Temple Town Center University Dock Naval Yard Airport Archery Range Barracks Fortress Cyber Factory Cyber Laboratory Siege Workshop Stable Tank Factory Tower Wall Gate AA Gun Emplacement
Aircraft Good against all Cavalry One shot – one kill vs. Infantry (without improved armor) Fires over walls; Strong vs. early Tanks; Splash damage Heal units Bonus vs. enemy Infantry
Siege & Artillery (Epochs IV-VI) Unit Name
Transports up to 10 units over water
Building Name
Tanks Anti-Walls/Towers/Buildings
Cavalry Unit Name
ts in Po it H Special 120 120 220 200 240 900 260 280 310 1180 335 360 400 1560 440 540 2025 575 625 2450 675 420 530 750 3060 825 1400 1060 4525 1100 750 1350 5750 2300 1000 700 1600 6625 6000 1350 800 900 920 2100 8600 3800 8000 1900 1000
Iron, Wood Iron, Wood Iron, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood
ck ta At 80 145 140 90 250 35 250 175 44 52 425 200 62
it H 215 360 175 280 405 440 500 225 455 550 800 300 680
ts in Po Special Anti-infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2 Anti-Infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank
© 2001 Sierra On-Line, Inc.All Rights Reserved.Sierra, the “S”logo, and Empire Earth are trademarks of Sierra On-Line,Inc.All other trademarks are the property of their respective owners. 7109760
Unit Name Ares Pandora Hyperion Minotaur Apollo Furies Tempest Ares II Pandora II Hyperion II Minotaur II Zeus Hades Poseidon
XIII XIII XIII XIII XIII XIII XIII XIV XIV XIV XIV XIV XIV XIV
Combat Combat Combat Combat Ultra Ultra Ultra Combat Combat Combat Combat Combat Ultra Ultra
Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron
ck ta At 65 67 105 72 0 150 115 75 80 130 82 350 0 0
ts in Po it Special H 1200 550 2200 1500 2500 900 800 1500 660 2500 1800 2300 1700 3000
Artillery
Flying Cyber; Self Repair; Pop Count=2 Anti-Infantry; Pop Count=2 Walk under water and over cliffs; Pop Count=2 Anti-Tank; Pop Count=2 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2 Self-Destruct; Pop Count=2 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2 Same as Ares; Pop Count=2 Same as Pandora; Pop Count=2 Same as Hyperion; Pop Count=2 Same as Minotaur; Pop Count=2 Anti-Cyber; Pop Count=2 Teleport; Time Warp; Nano Virus; Pop Count=2 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2
Land Units Tank
Pandora
Anti-Tank (AT)
Infantry
Hyperion & Ares
Minotaur
Anti-Tank (AT)
Fighter (Air Superiority)
Fighter/ Bomber
All Cybers
Bomber & Helicopter
Anti-Air (AA)
Tank
Zeus
Land Units
Good Speed; Pop Count=2 Slow Speed but many Hit Points; Pop Count=2
ck ta At 0 0 12 0 15 62 6 0 18 72 8 0 21 90 9 25 108 11 33 150 15 0 0 38 175 18 30 51 200 24 0 55 230 70 130 0 68 276 0 200 800 0 0 100 380 110 0 250 1000
70 95 130 180 600 145 155 125 275 190
C os t
9 9 11 17 25 13 13 40 23 17
C os t
Gold, Wood Gold, Wood Gold, Wood Gold, Wood Food, Gold Gold, Wood Gold, Wood Gold, Wood Gold, Wood Gold, Wood
Wood Wood Iron, Wood Wood Iron, Wood Gold, Wood Iron, Wood Wood Iron, Wood Gold, Wood Iron, Wood Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Wood Wood Iron, Wood Gold, Wood Iron, Wood Gold, Wood Iron, Wood Gold, Wood Iron, Wood Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Gold, Iron Wood Wood Iron, Wood Gold, Wood Gold, Wood Gold, Wood Iron, Wood Gold, Iron
C os t
Arrow Arrow Pierce Arrow Arrow Arrow Pierce Arrow Arrow Arrow
C os t
W ea po n
II III III IV IV V V V VI VI
ts in Po it Special H
FB T F T F B G FB F B G T F B G F B G F B G FB T F B G C F B G T F B C S FB F B AC S NS FB T F B C AC S NS
Slinger Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Composite Bow Pilum Cross Bow Cavalry Archer Long Bow
ck ta At
II II II III III III III IV IV IV IV IV V V V VI VI VI VII VII VII VIII VIII VIII VIII VIII VIII IX IX IX X X X X X XI XI XI XI XII XII XIII XIII XIII XIII XIII XIII XIV XIV
Unit Name
Ep oc h
Archers
C os t
Construct, repair, gather resources; Needed for TC and Capitol Building Converts enemies; Trained at Temple Casts calamities; Pop Count=5; Trained at Temple No attack, good for scouting Hot Air Balloon upgrades to Observation Balloon. Long Line of Sight. Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops Strategist – Restores health to troops; Battle Cry demoralizes enemies Warrior – Strong fighter; Provides morale to troops
Sh ip
65 100 150 60 600 900 1275 1235 1800 1575 2250 1950 2775 2300 3270 2610 3750 3000 4245 3330 4740 3650 5235 4000 5730 4725 5600 5000 6075
Ep oc h
4 0 0 0 0 12 41 14 46 16 52 19 60 22 90 25 110 33 140 43 150 55 160 60 180 70 230 85 360
Fishing Raft Transport Raft War Raft Transport - Copper Frigate- Copper Battleship - Copper Galley - Copper Fishing Boat - Bronze Frigate - Bronze Battleship - Bronze Galley - Bronze Transport - Bronze Frigate - Byzantine Battleship - Byzantine Galley - Byzantine Frigate - Middle Battleship - Middle Galley - Middle Frigate - Renaissance Battleship - Renaissance Galleon - Renaissance Fishing Boat - Imperial Transport - Imperial Frigate - Imperial Battleship - Imperial Galleon - Imperial Gunboat Cruiser Frigate - Royal Battleship - Royal Galleon - Royal Transport - Atomic Good Hope Dreadnought Dardo Cruiser U-Boat Fishing Boat - Trawler Frigate - Warrington Bismarck Enterprise Carrier Nautilus Trident Fishing Boat - Digital Gargantua Juggernaut Leviathan Sagittarian Nexus Carrier Hammerhead Triton
W ea po n
Food Food, Gold Food, Gold Food Gold, Wood Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron
Unit Name
Ep oc h
Varied Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Gun Gun Gun Gun Gun Gun Gun Gun Laser Laser Laser Laser
ts in Po it H Special
W ea po n
All All All All IX, X III III IV IV V V VI VI VII VII VIII VIII IX IX X X XI XI XII XII XIII XIII XIV XIV
Ships & Subs ck ta At
Ep oc h
Citizen Priest Prophet Canine Scout Balloon Sargon of Akkad Gilgamesh Alexander the Great Hannibal Charlemagne Julius Caesar William the Conqueror Richard the Lionheart Isabella Henry V Elizabeth I Oliver Cromwell Otto von Bismarck Napoleon Givan DeVerran Manfred von Richthofen Erwin Rommel Travis Shackelford RW Bresden Dennis St. Albans Dr. Alexi Septimus Molotov Molly Ryan Cyborg Molotov
t os C
Ty pe
Unit Name
n po ea W
Ep oc h
h oc Ep
C yb er
Town Center / Capitol Units & Temple Units