Melee Fumble Chart v1.0 by Sadistikal85 % Roll
Result
01 - 05
Damage Weapon
Effect Weapon damaged, see Item Damage Chart
06 - 10
Trip
Dexterity save DC 10 or fall Prone
11 - 15
Stumble
Dexterity save DC 15 or fall Prone
16 - 20
Fall
21 - 25
Fall Flat
26 - 29
Graze Self
30 - 33
Hit Self
Hit Self for Normal Damage
34 - 37
Wound Self
Hit Self for Critical Damage
38 - 42
Drop Weapon
43 - 47
Disarmed
48 - 52
Throw Item
53 - 57
Exposed
58 - 62
Off-Balance
Your next attack has Disadvantage
63 - 66
Twist Ankle
Treat Normal Terrain as Difficult Terrain for [[1d4]] rounds
67 - 70
Hyperextend Knee
71 - 72
Strain Back
Heavily Encumbered for [[1d4]] rounds THEN Encumbered until Short Rest
73 - 76
Hit in Groin
Stunned until the end of your next turn
77 - 80
Dirt in Eyes
Blinded until cleaned
81 - 84
Wrist Sprain
Attacks and Skill checks with affected hand have Disadvantage for [[1d4]] rounds
85 - 87
Dislocated Shoulder
88 - 91
Graze Ally
92 - 95
Hit Ally
Hit random ally within attack range for Normal Damage
96 - 99
Wound Ally
Hit random ally within attack range for Critical Damage
00
Disatrous Result
Fall Prone Fall Prone + Held item(s) scatter in random direction [[1d8+2]] feet Hit Self for 1/2 Damage
Weapon falls to ground within 5 feet of you Held item is disarmed, it flies [[1d8+2]] feet in a random direction Item flies out of your hand [[2d8+4]] feet in a random direction Attacks against you have Advantage until the end of your next turn
Restrained for [[1d4]] rounds
Arm becomes limp and unusable until treated, drop held item(s) + Treat attacks, saves and skills accordingly Hit random ally within attack range for 1/2 Damage
Roll twice on this chart, if rolled again re-roll